quote:
The R and G of RPG is Role-Playing...
[[insert witty remark here]]
The only RPGs I''ve played were PlanetScape: Torment, Baldur''s Gate 2, and Diablo II (which is supposedly an RPG). They were all good, but the thing I didn''t like about the D&D games was that it took too long to level, though when you did, you usually got great new abilities (especially Sorcerers). In Diablo II, you leveled very quickly but only marginally improved with each level (woohoo, my level 8 Static Field is now level 9, etc.).
An idea I had is to use a point system for each specific skill in lieu of level-ups. If you start with 8 Str, it will cost you maybe 500 exp to bring it to 9. Or you can save up and then spend 850 exp to bring your level 1 Fireball up to level 2. You spend experience points, you see, and this way, as you gain more experience, new opportunities are constantly opening themselves up. 1050 more exp and you can get that new spell, 1200 more and you can increase your Vitality more, etc. As opposed to doing nothing until that one level up.
~CGameProgrammer( );