Particle engine tutorial
I have just finished the particle engine tutorial and have been using my own bitmap image as a texture (a simple white circle on a black background).
However, when the particles are flying about I can still see the black part of the texture when it comes in front of a different particle. Is this down to the blending used? Can it be rectified so that I can only see the circle in the texture? It is a cool effect but this is really annoying me...
Yea, It''s most likey your blending. Try this:
glBlendFunc(GL_SRC_ALPHA,GL_ONE);.
If you use:
glBlendFunc(GL_SRC_ALPHA,GL_ZERO);,
you should get the same effect that you have now.
Take Care,
Nyko
glBlendFunc(GL_SRC_ALPHA,GL_ONE);.
If you use:
glBlendFunc(GL_SRC_ALPHA,GL_ZERO);,
you should get the same effect that you have now.
Take Care,
Nyko
glBlendfunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) also looks good in some situations.
Thanks for the suggestions people, but neither of these seem to help the problem. I have downloaded the actual source from the site and it looks better.
More investigation is required, guess I cant even copy the code exactly
More investigation is required, guess I cant even copy the code exactly
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Using blendin will only work if the texture that you are using has an alpha channel. You might want to check and make sure that you are correctly loading/generating the alpha channel for the texture that you were using with your code. That might be your problem.
j.w.
j.w.
Make sure you disabled depth testing.
Nitzan
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Nitzan
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www.geocities.com/nitzanw
www.scorchedearth3d.net
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i believe depth testing should be left on, but depth writes should be disabled...
ie
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
otherwise, your particles will appear in front of other geometry that should occlude them and look all screwy
ie
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
otherwise, your particles will appear in front of other geometry that should occlude them and look all screwy
Indeed.
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Alex BroadwinA-Tronic Software & Design-----"if you fail in life, you were destined to fail. If you suceed in life, call me.""The answer is out there.""Please help, I'm using Windows!"
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