Non-convex facet. (tessellation)
Non-convex facet.
I need to render in OpenGL Viewer - object, which consist of non-convex facets (and additionally this facets contain "holes"). Facets and their holes are flat PolyLines (and I need fill their with solid color or texture).
Will I be able to do this without triangulation algorithm?
What are you recommend me to read about this topic?
....................................................
I have found article in OpenGL FAQ but it''s not clear for me.
4.040 How do I use GLU tessellation routines?
Could you please to point me to additional articles about this theme (better with source code)?
--
Best Regards
Taras
e-mail : tr@os-it.com
--Best RegardsTarase-mail : tr@os-it.com
January 03, 2002 05:50 AM
You''ll probably need a good triangulation system for that.
Look at: http://www.geom.umn.edu/software/cglist/
I have a good and stable triangulator for concave polys (with holes) using an extended Seidel-algorithm, but I can''t find it on the net anymore, the links are dead. If you can''t find anything else, I can email it to you.
Look at: http://www.geom.umn.edu/software/cglist/
I have a good and stable triangulator for concave polys (with holes) using an extended Seidel-algorithm, but I can''t find it on the net anymore, the links are dead. If you can''t find anything else, I can email it to you.
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