You guys would know I'm sure ....
I need a good tut or three on quaternions. I''ve got a nice 3D engine setup with matrices, vertices, joints ... everything but quats. Cause I don''t know them. And most of the sites I''ve seen are more references or something on them; I want something that teaches me all about them so I can implement them in my own code. Anyone?
Chris Barry
Jesus saves ... the rest of you take 2d4 fire damage.
December 31, 2001 02:10 AM
Well if it works already why would you want to use quaternions? They wont let you do anything you cant do with a Matrix
Because even though the math in the matrix class knows what it''s doing, I don''t
I need to figure out how to store rotation info using keyframes and such (can you tell I learned this stuff from Brett Porter''s skeletal animation tutorial?) and I''m not smart enough to figure out how to get everything moving the way I want. I''m going to try dissecting that tutorial''s code and figure out what''s going on.
Chris Barry
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Chris Barry
Jesus saves ... the rest of you take 2d4 fire damage.
You should check out the book Game Programming Gems. There are a few sections dealing with quaternions and their implementation.
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