hey
here''s what i''d like to do: if anyone''s played Rage of Mages 2, they know the kind of map it features. i think it''s 2D, but it very well models 3D terrain, giving certain spots (holes) the shading they need and leaving a really neatlooking bumpy impression that looks like 3D terrain. if anyone''s got an argument against this, though, go ahead, lecture me. i''m not sure about it.
what i''d like to do is create a similar map format that features 3D-looking terrain in a 2D view. is it possible to create such an effect using ogl ortho view? and what would the map format have to consist of? my guess is: a tile map for textures and a heightmap for creating terrain level differences. that, however, does not solve the problem of drawing it 3D-like. can this be solved with bumpmapping? any objects drawn on the map need not cast shadows later on, so only bitmaps can be used - no models and stuff.
another problem - i''d like to be able to create the map from a monochrome format pic - basically a pixel-based height field as it is done in Railroad Tycoon II. any suggestions on that?
sorry for the maybe somewhat lousy sample progs, but i really do not game all that much
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ps - looking at ROM2 maps - how is texture blending done in that case? i mean how is it made smooth while still retaining clearly distinguishable higher points (hills, mountains)?
keep cool