What's the higheest amount of layes in a 2d game have you gone up to?
Me, 3 whata bout you? The layer 1 was for the terrain, 2 was for items, and 3 is for the npcand characters.
---START GEEK CODE BLOCK---GCS/M/S dpu s:+ a---- C++ UL(+) P(++) L+(+) E--- W++ N+ o K w(--) !O !M !V PS- PE+Y+ PGP+ t 5 X-- R tv+ b+ DI+ D G e* h! r-- !x ---END GEEK CODE BLOCK---
Let''s see...for Artifact there were...
1. Base-level terrains
2. Terrain transitions
3. Cities
4. Facilities
5. Detail icons for the facilities (workers, damage, etc.)
6. Grid lines and fog-of-war
7. Military units and misc
DavidRM
Samu Games
1. Base-level terrains
2. Terrain transitions
3. Cities
4. Facilities
5. Detail icons for the facilities (workers, damage, etc.)
6. Grid lines and fog-of-war
7. Military units and misc
DavidRM
Samu Games
lets see...
2 foreground
1 main
1 game objects
2 immediate bg
1 far bg
1 fix bg
2 cloud layers
something like that... it was for !Purple, which should be somewhere in the GD showcase.
2 foreground
1 main
1 game objects
2 immediate bg
1 far bg
1 fix bg
2 cloud layers
something like that... it was for !Purple, which should be somewhere in the GD showcase.
parallax 1
parallax 2
parallax 4
background
1-255 for structures and all and character.
Soo... hmmm... 255 + 4 = .... 259?
-Maarten Leeuwrik
"Some people when faced with the end of a journey simply decide to begin anew I guess."
parallax 2
parallax 4
background
1-255 for structures and all and character.
Soo... hmmm... 255 + 4 = .... 259?
-Maarten Leeuwrik
"Some people when faced with the end of a journey simply decide to begin anew I guess."
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