1691 Maze Escaper, in this video game the character played by the great and unique Rimescu Şmenărescu. Who is this Rimescu Şmenărescu really? He is the biggest consumer of alcoholic beverages and occasional drug user. He is also the best guesser in data from watches that indicate the exact time, knp, barcodes and numbers of any nature. Currently, Rimescu Şmenărescu’s body is led by souls from a parallel world. After a consumption of drugs, alcohol and other toxicities, fetishes of catching people by the head like a zombie, his soul left for his former workplace, haunting the factory, refusing to return to the deity body of Rimescu Şmenărescu. These souls from parallel worlds riot in his toxic body, he still makes people around him sick with the toxicity in his body.This game is currently under development and will be released as soon as possible.The story and characters in this game are generated by artificial intelligence.
Godot Engine Game, 1691 Maze Escaper, project
First enemy animations.This game is much easier to complete. The action in the game missions will be published in the last video. The next clip will contain the characters and animations of the other enemies. The Paintball game is not abandoned there, the situation is more complicated, it takes a long time to create the dataset for ai enemies.
Godot Engine Game, 1691 Maze Escaper, Test Scene Gameplay
Godot Engine Game, 1691 Maze Escaper, The Last Enemy Animations
This is the penultimate reply for this post, the last reply will be with the source code for this open source video game. In the clip below is a final test to verify the functionalities. There are four levels of different map sizes in the game, in the last level and the hardest the map is giant. Missions: to unlock level two you must finish level one on any difficulty, to unlock level three you must finish levels one or two on hard difficulty, to unlock level four and the last, you must finish levels one or two and three on hard difficulty. To finish a level the player had to find the key and the exit door within a set time depending on the difficulty of the level. To obtain abilities (extra time one minute, invincibility one minute, fatalities ....), the player must destroy enemies and ability cards will appear, or find them randomly on the map. After destroying enemies the player will be rewarded with Caps, which he can only use in level four, to buy skills. The game is 99% complete.
Finally this game is 100% functional and complete. The source code is "open source" and can be modified and marketed without asking the developer for permission. This game is made possible with the help of Godot Engine, approximately 80% of the game's functions are from Godot Engine. I recommend this Game engine for PC and Android games.
Source Code Link: https://github.com/axenteflorin24/1691_Maze_Escaper
This is the second time I come across Godot engine within 3 days. Never heard of it before. How long has it been around?
None
PixelSlots.com: This is the second time I come across Godot engine within 3 days. Never heard of it before. How long has it been around?
I think this graphics engine is from 2014, but I don't understand why it's not so popular. I use it to learn how to make video games. In a year I'll learn to use it to develop this game.