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Paintball Game Project

Started by November 10, 2024 12:19 AM
8 comments, last by axenteflorin24 2 days, 2 hours ago

I want to develop a game in godot engine on the theme of paintball. So far I have built a test scene. I am waiting for feedback if it is worth completing the project.

What would “worth it” look like, exactly? The learning process is definitely worth it, don't you think? If you're expecting the game to make a profit (it that's what “worth it” means), then you should lower your expectations.

-- Tom Sloper -- sloperama.com

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Thank you for the answer. English is not my native language and I try to express myself as grammatically as possible.

About the game, how soon I will add more graphic, mechanical and physical elements, and I will come back with a new clip.

@axenteflorin24 , there's nothing wrong with your English. But even in the best English, “is it worth it” still needs further explanation: what criteria determine “worth” for you? In my opinion, there is a lot of value in the learning experience, no matter whether the game can ever become popular or well-liked. So to me, there should be a lot of worth (for you) in continuing to learn while doing. And I'm glad (for you) that you are continuing.

-- Tom Sloper -- sloperama.com

I managed to improve the system for bullets and keeping paint on objects. I’m currently testing the AI ​​system for enemies, and in the future probably a network system for real players. This game will probably be open source for everyone.

In this clip, is present final design of scene and realistic multicolor bullets. In the next video (approximate 2025 or 2026) is presented final game only ai enemy.

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In this clip is presents random navigation for the first version of the AI ​​enemy system.

Paintball games kinda fade out fast unless you make it awesome. Maybe add team tactics, wacky arenas, crazy paint effects or goofy power-ups? Godot can handle that for sure.

Paintball games kinda fade out fast unless you make it awesome. Maybe add team tactics, wacky arenas, crazy paint effects or goofy power-ups? Godot can handle that for sure.

It's a good idea for a team system, and diversified graphic elements. All of these will be in the game if the enemy system can be achieved. I still need to add other animations for the team system, the animations and the enemy system are very difficult to achieve.

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