I invented a new graphics rendering technique that may save the planet from global warming.
Its intended for 4k convex-ish objects, to create lifelike 3D graphics in games while using 0 computing power. Any object that isn't mostly convex-ish it won't work, so you'd have to mix crappy modern-gen graphics with the 4k graphics somehow.
Basically, you take a LIDAR of each orthographic angle and the LIDAR must have 4k RGB and 4k LIDAR. And use a Comanche 3 shader that has sidemaps.
The reason I am posting it here, is because I do not have 4k LIDAR and it seems prohibitively expensive for me. I know of the Comanche 3 terrain shader, but it only has heightmaps. So I am wondering if this technique is worth it to invest in 4k LIDAR equipment or not.
Basically, I am wondering will a modified Comanche 3 shader that has sidemaps, lag less than a highpoly mesh? The point of this is a. to have better graphics than modern-gen gfx, and b. to save the planet from global warming.
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Q and A:
Why am I giving this away for free? I do not have money to invest in LIDAR, and also the current LIDAR doesn't do what I actually need, which is long range lidar for giant objects. It would be nice to get enough donations that i get rich for saving the planet, but there is probably 0 chance of that.
(And the longer I wait for R & D, the less chance we have of surviving global warming. So the logical choice is to post the technique, so that the experts can determine if it is viable or not before a bunch of resources are consumed on R & D.)
Am I the first person to invent this? I don't know
What is the roadmap? First someone needs to make a shader that proves this can create good 3d graphics that do not lag.
Then what we need is to get 3d modelers, I mean people that make 3d models IRL not digitally. To make high quality RL models. Then what we need is a workflow with 5 LIDAR cameras mathematically positioned 100% exactly in a box configuration. These will be “Reverse 3D Printing Studios” where instead of 3d printing, you do the opposite of 3d printing and convert real 3d models into digital LIDAR+RGB 4k orthographic maps. Then to improve LIDAR by making it have 5 KM range in 4K, so people do not have to make miniature models of giant objects.
What if the object is closeup? Add objects and textures that appear when closer up, using some kind of algorithm. Detail bumps and such. I noticed that in Unity, I had a texture that when I zoomed in to, pebbles would appear in the texture. Something like this.
There also may be a new technique that I think will save the planet, by rendering trees efficiently. I noticed that when going down a road, trees don't look that well defined. So there could be some technique to cheese this lack of detail, perhaps the sidemap technique may help.