Hello,
I am in the early phases of developing a level map prototype with interactive objects in Unreal Engine 5. I am thinking about utilizing simple AI logic for in-game entity behavior, in a way that they may act as some sort of threat/obstacle to the player's objectives. I have worked briefly with simple behavior involving the navigation mesh in Unreal Engine 4, but I have not worked with it very much beyond that. How can I allow the level enemies, in a similar manner to that of the player, to interact with the objects spread throughout the level?