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What are the characteristics of a strong prototype for game development?

Started by March 21, 2024 08:48 PM
1 comment, last by frob 8 months ago

Attempting to create a prototype that would fit under the technical artist category for a current course

What's your real question?

This looks like yet another garbage SNHU question where they direct students out to public forums with badly-formed ideas. I know it isn't your fault, but tell your teachers they need to do a better job.

A prototype is a way to experiment with ideas. There is not a “strong prototype”, either the ideas work out or they don't. Experiment and prototype until you find what is fun.

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