Attempting to create a prototype that would fit under the technical artist category for a current course
What are the characteristics of a strong prototype for game development?
What's your real question?
This looks like yet another garbage SNHU question where they direct students out to public forums with badly-formed ideas. I know it isn't your fault, but tell your teachers they need to do a better job.
A prototype is a way to experiment with ideas. There is not a “strong prototype”, either the ideas work out or they don't. Experiment and prototype until you find what is fun.
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