Hey, I've been trying to figure out how to go about level design for my game for a little while now.
I've read some articles about level design and watched some videos, but it feels like everyone is just talking about open world or some kind of FPS game. My game is played on a single screen with no camera scrolling and with combat that allows you to fire bullets in a straight line. How would I design a level for that? I feel like I'm stuck, or does level design even matter in games like this? Do I just create random levels and playtest them to see what works? Any tips or links to some good articles would be appreciated.
Heres a picture for reference of the game