Hi,
So I'm looking for some, any good recommendations?
The few I've found were discontinued.. for the most part.
thinking of starting my own…
anyone interested in exploring this with me?
My bio and background are all public to see in my signature.
Hi,
So I'm looking for some, any good recommendations?
The few I've found were discontinued.. for the most part.
thinking of starting my own…
anyone interested in exploring this with me?
My bio and background are all public to see in my signature.
What type of podcasts are you looking for?
Personalities and humanity? Data structures and algorithms? Graphics routines? Networking? Math? Physics? Audio? Music? Cinematics? Serialization? Memory management? Scene management? Tools? Profiling? Debugging? UI? Controllers and input? Simulation? Logging? Streaming interfaces? Task scheduling and asynchronous processing? Hardware talk? Engine-specific discussions? Specialties around edge cases? How-to for specific elements like modeling types of objects, rigging classes of objects like humanoids vs birds vs insects vs arachnids vs machinery? Animations for everything in the universe that can possibly move?
You could have experts in each system go through each of the major topics in modern engines and take years to cover the collection across the engine. By the time it was done, you could almost start over on how the engines have advanced since the last time the individual topics have been covered.
There are so many topics it's generally easy to find a specific set of talks on a single subject than it is to hear a good, general purpose “everything game related”. Game development is not just one field, it's a collection of hundreds of development specialties.
frob said:
Game development is not just one field, it's a collection of hundreds of development specialties.
Fair point.
frob said:
By the time it was done, you could almost start over on how the engines have advanced since the last time the individual topics have been covered.
Well, this is the issue with any technology field, this is the exact reason why research in the effect of specific tech platforms or tools becomes outdated, because by the time research is complete the tech has changed again.
frob said:
What type of podcasts are you looking for?
Something that focuses on the human stories of our industry.
Less so technical…
Something that focuses on the human stories of our industry.
Less so technical…
The only thing I know that focuses on Human Stories is the NoClip Documentaries
https://www.youtube.com/@NoclipDocs/featured
The guy who does Design Delve for the Second Wind YouTube Channel has recently talked about interest in creating a podcast dedicated to the subject. They do a bunch of podcasts. So one may interest you. These guys were a part of the Escapist Team.
https://www.youtube.com/@SecondWindGroup/featured
The few I've found were discontinued.. for the most part. thinking of starting my own…
I'm in the same camp. I've been wanting to create a series on the subject, in order to consolidate my research and thoughts on the subject.
care to share what “the subject” specifically means to you?
maybe we have some overlap?
I mainly mean Game Design as a whole and how one aspect can affect a seemingly unrelated one.
I look at UX mainly and how early development decisions like color space and geometry can affect optimization.
Due to wanting to create a game, I've been dipping my toes in C# and C++ and back into Blender.
Tuzi_Cure said:
I mainly mean Game Design as a whole
Game Design, which is a narrow subset of Game Development? Or do you mean “Game Development as a whole”?
-- Tom Sloper -- sloperama.com
oh…
Been listening to https://www.youtube.com/@TsodingDaily/videos
Seems like a lot of work to really get the podcast thing right and keep viewership.
Would be, in theory, really good public relations for your homepage and book.
Maybe, drive up awareness.
Throwing stuff at my 'Hobby Game"