Ignore the thread's title. I meant: Is the level design of my game which I'M NOT CURRENTLY PROGRAMMING and PROTOTYPING even considered a standard????
IMPORTANT!
------------------------------------------------------------
Read the important section highlighted in black below.
------------------------------------------------------------
%%%%%%%%%%%%%%%%%%%
My aim for my game is to be a really variated Castlevania SoTN/DOS-like adventure heavily centered on platformer levels and puzzles while also keeping gear and character customization akin to an rpg game. Also, my PRIMARY aim is for it to be [specifically] long and enjoyable.
In terms of levels, it has 143 total levels. Each level being around 2~4+ minutes in length.
It has 19 main worlds to explore and complete. Each has 2 ‘zones’, around 5-12 levels, repurposed as “sectors” of each zone, and each world may have an extra, totally optional sector.
Imagine sectors as levels, but they specifically work as parts of a 'zone', each consisting 3-5 sectors. Each sector is unique, and it has unique music too. It may have repeating aspects and gimmicks, but it is fashioned differently each time.
I have decided to split it in 2 parts:
- Part 1 has 9 worlds and 66 sectors. (World 9 only has 1 sector)
- …and Part 2 has 10 worlds and 77 sectors.
I thought of splitting it in half because i thought releasing all 19 worlds in one go would be too grueling for the players, because having to complete a game so long in one go would be really bad.
%%%%%%%%%%%%%%%%%%%%
Sometimes sectors have alternate paths considered entirely new levels.
Sectors are separated on time elapsed and time required to get all its special stuff:
- None (applies to special levels)
- Short (less than 2 minutes)
- Turbo (1-3 minutes)
- Fast (2-4 minutes)
- Regular (3-5 minutes)
- Slow (5+ minutes, these are somewhat rare)
There are 8 total playable charactesr each with its unique trait. These add somewhat replayability to the game.
The game is basically if Metroidvania games had a child with Kirby games but cheated with Sonic games and they had little Mario blood in their veins.
IMPORTANT:
I am a really amateur game designer. I am not aiming to be a designer for other games. I need help because this is the FIRST game I'm actually developing.