Tom Sloper said:
tcemalpaydin said:
I would make sure using advanced search and sort algorithms.
@tcemalpaydin , did you read the OP? He's talking about making a game with physical cards. Not an app.
uhh I'm sorry, apologies, I was out and skimmed that last part too hastily unintentionally.
A better answer is to have a test group at the ready and use spares to print placeholders to perform test games until the design is final and all your decisions are made. One disadvantage in tabletop games is that it costs to make mistakes, and you keep every faulty step you produce, so if you have a lot of those then it's a whole big mess with a very big headache, such mistakes do result in dismissal of the project and the game.
Personally I would have a word document accompanied with an excel document at hand. Basically put up every detail in design in word and use the excel sheet for the detailed card designs or game mechanics depending on your design. Make sure you number your versions, just like a video game build, be systematic and follow simple procedure. If you wish, test out with disposable paper, print them and play with your friend group etc. Maybe give points to the mechanics you enjoy and want to keep, sculpt your gameplay to your desire. After 4-5 rounds of this you should have a pretty solid card game both in design and mechanics, possibly fair rock-paper-scissors mechanics too, if that's the kind of card game you're making.