So I got to thinking about all the open source llm's out there now (especially the uncensored ones) and was wondering how practical it would be to incorporate that into a visual novel game.
My thoughts on this are a few-fold:
AI lack of 'knowledge' or 'reasoning' means that while they are amazing tools for assisting in ideas, conversations and content generation, they are terrible at 'taking the wheel' themselves. So I am strictly considering them in an 'assistive' capacity.
That means that a VN using AI should, in my opinion, have a predetermined story (issues of branching or linearity aside) and that there should be more or less pre-determined scenes and possible outcomes or 'exits' in scenes.
Where AI could be used is the in-scene comunication or generation. It could be used to generate story and character responses in scene and always be trying to 'steer' a scene to one of the 'exits'.
Obviously a lot would need to be firgured out with a system like this, but I feel like this overarching concept is not unreasonable.
This would of course need to run on a players cpu or gpu to be feasible as a game in my opinion, so the quality of your language models and techniques used are going to be limited.
This is a very open ended thought experiment on my part and I am wondering what the community at large has to say about it.