So I'm somewhat new, having only really started around the beginning of this year, and I've slowly been getting more and more experience in programming for games, mostly with c++ in unreal. The thing is what I enjoy doing a whole lot more is designing gameplay. My problem is kind of two fold though.
I guess you can call it a little bit of a complex, but I feel like I would get this odd feeling of asking someone else to implement a gameplay feature I had thought of and would rather just build it myself. It's weird though because I don't really feel this way about other game aspects, like art or music, because I know I wouldn't be good enough to do those. It's only programming that I think this way, but I guess that kind of brings up my other problem. How worthwhile has it been for me to have been taking all this time to learn game programming if I really intend to go after gameplay designing. I know it can't hurt, someone once told me that lead designers are often times programmers themselves so I guess I'm just curious then how much programming a gameplay designer would actually end up doing or if it's just one of those things where it's good to know the fields that are adjacent to your own. (Used to be a 3D character TD, so knowing animation and modeling was useful for me back then)