I have a game design question for all of you. I am trying to design a level for a life-sim game where each area is meant to be revisited often. To make this more interesting, I have set up the game’s map like a web of connected points, allowing multiple routes between areas that challenge the player's navigation skills.
The main issue I’m running into is how I keep repeated map traversal interesting. My best idea so far is to add unlockable shortcuts to the level to make traversal easier, but I worry that this will just make it less interesting by removing challenge.
Some other ideas I’ve had are:
- Randomized elements like different platforming challenge layouts.
- Randomized blockades to force non-standard routes, such as flooding a route due to rain.
- Changing elements based on time of day, such as a gate being closed at night.
I would love to hear any thoughts or suggestions you have in order to better design a level like this. Thank you for your time!