Hi all,
Could you please help me figure out the best approach to sell my idea for a prototype and proof of concept in the game community? I have done some research to help present my proof of concept in a way that would capture peoples attention and hopefully generate support. “Market analysis: Extensive market research shows a growing demand for puzzle games, adventure titles, and family-friendly experiences. This game capitalizes on this trend by offering a unique blend of puzzle-solving, cooperative gameplay, and environmentally conscious narrative. Marketing and distribution plan: The marketing strategy for this game involves leveraging social media platforms, partnering with gaming influencers and content creators to generate buzz, and securing coverage from gaming media outlets. Distribution will primarily be through Steam and potentially reach PlayStation Network, Xbox Live and the Nintendo eShop. Competitive advantage: This game stands out in the market due to its captivating storytelling, emotionally driven gameplay, and focus on raising awareness about climate change. The game’s unique cooperative mechanics and strong environmental message differentiate it from other titles in the genre, providing a competitive advantage and fostering a dedicated player base. (please note I did not use the actual title just for privacy purposes, it's still a work in progress)”
Is this a good start in the right direction? I'm just looking for any advice from people who have pitched games before and what they found worked for them and what didn't.
Thank you all so much in advance.