Hello everyone! I have really interesting question for me. How do you, guys who are already in audio game area, cope with repetitions in sounds and code. For instance, when I was coding FS system for a game jam project, I noticed that I have quite a good code for this system and I don’t really know how to optimize it. I can add something slightly but it won’t change the main structure. But if I join another team or even get a job where I also have to write a code for footstep system, how I should do it? Can I use the same code again and again but change it a bit to fit my code into other programmers’ work? Or I have to reinvent the wheel and figure out how to change my not bad template just because big companies need to protect their copyrights and so on?
And the same question about sounds. How do you cope with sounds that don’t really vary from one game project to another like footsteps? Yes, it is really difficult to create the same gunshot sounds because they may be really different. But what about the footsteps. Lots of games have concrete surface or grass surface. How not to repeat? Do you just record these fs again and again or what?
Thanks for your help.