Hey, I'm building my knowledge toward making an authentic looking late-DOS/win95 game, and I figure the best way to recreate the look, is to recreate the workflow, minus manually pushing pixels to vram, I'm not ready for that. Today I'm wondering about effects, particularly fire and explosions, like the ones attached. I'm curious where these graphics could have come from, and how their colors might have been adjusted to work with hardware limitations.
The first, and most mysterious question would be, where did these explosion sprites come from? I feel like I see similar explosions regularly. Could they have been passed around between studios, or sold on a stock texture disk? Could they be ripped or traced from a show? I don't think they look painted, but I won't rule it out.
Then, working from a nice graphic, how might the colors be made to fit in the palette? Mapping colors of the source sprite to colors in the current palette would involve some overhead, so I imagine the colors are simplified before adding the sprite to the game. Managing and enforcing 256 color palette sounds like a serious pain, maybe that is why the explosions look a little unpolished as the colors of the fire don't always look hand picked. I also imagine transparent pixels were removed, or maybe alpha channel would just be ignored by the renderer.
Sorry these screenshots kinda suck with compression and messed up aspect ratio. I took them out of youtube videos so I wouldn't have to capture them myself.