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linking error

Started by December 18, 2001 12:43 AM
3 comments, last by joey81 23 years, 2 months ago
AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image { FILE *File=NULL; // File Handle if (!Filename) // Make Sure A Filename Was Given { return NULL; // If Not Return NULL } File=fopen(Filename,"r"); // Check To See If The File Exists if (File) // Does The File Exist? { fclose(File); // Close The Handle return auxDIBImageLoad(Filename); // Load The Bitmap And Return A Pointer } return NULL; // If Load Failed Return NULL } int LoadGLTextures() // Load Bitmaps And Convert To Textures { int Status=FALSE; // Status Indicator AUX_RGBImageRec *TextureImage[1]; // Create Storage Space For The Texture memset(TextureImage,0,sizeof(void *)*1); // Set The Pointer To NULL // Load The Bitmap, Check For Errors, If Bitmap''s Not Found Quit if (TextureImage[0]=LoadBMP("Data/Wall.bmp")) { Status=TRUE; // Set The Status To TRUE glGenTextures(1, &texture[0]); // Create The Texture // Typical Texture Generation Using Data From The Bitmap glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); } if (TextureImage[0]) // If Texture Exists { if (TextureImage[0]->data) // If Texture Image Exists { free(TextureImage[0]->data); // Free The Texture Image Memory } free(TextureImage[0]); // Free The Image Structure } return Status; // Return The Status } this is my code for rendering a wall.bmp onto a cube.... I''m stuck with this linking error when i try to compile my pgm.... 3D Cube.obj : error LNK2001: unresolved external symbol _auxDIBImageLoadA@4 Debug/3D Cube.exe : fatal error LNK1120: 1 unresolved externals Error executing link.exe. Can anyone help??? Thanks in advance...
have you linked to glaux.lib?
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It sounds like what the last person suggested. You aren''t linking glaux.lib
I''ve found that LNK2001 usually means I''ve forgotten to link to a library.

Linking to a library is really easy to do if you are using VC++ Just go into the Project menu and choose settings.
Next choose the Link tab.
In the dialog box labeled Object/Library models insert glaux.lib
There you have it.

T-Lann
whose compiler are using?? if you''re using Borland''s compiler, you need to get yourself the Borland version of glaux.lib. this is a messy matter, by the way. so if you do have a Borland compiler, let me know and i''ll tell you what i did to get it to work.

keep cool
for loading graphics, i higly reccomend useing devil

openil.sourceforge.net




:::: example ::::


unsigned int loadtex(char*name) {
unsigned int img,texture;
ilGenImages(1, &img);
ilBindImage(img);
ilLoadImage(name);
texture = ilutGLBindMipmaps();
ilDeleteImages(1, &img);
return texture;
}

//on init call
glEnable(GL_TEXTUE_2D);
texture = loadtex("gfx.jpg");

//in draw code call
glBindTexture(GL_TEXTURE_2D,texture);
DrawModel();
www.EberKain.comThere it is, Television, Look Listen Kneel Pray.

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