Calin said:
I know U engines are cutting edge and ready to cope with professional development demands, not placing that under question.
Some of their stuff is cutting edge, but not all. Lumen is clearly bleeding edge, meaning it's too costly for the benefit. IK isn't cutting edge at all. That's just my impression. Others criticize engine architecture to be still heavily single threaded and not up to date.
Imo you should question their (and any other) standard, constantly.
If you don't, you become a victim of brainwash, faults of capitalism, and sycophancy driven mind control! /:O\
Seriously: To define ‘standards’, we currently look at the consensus of multiple companies, competing in raising those standards.
Now we see a decrease in tech competition, with more and more companies announcing to replace their tech with Epics. (This also already happened in PS3 era, but not so much in PS4 era, afaict)
Thus the current definition of standards is no stable measure. It's skewed by the dominance of Epic, causing praise and hype driven even from (former) competitors.
Extrapolating this to the future, Epic alone defines the standard, and decides in which direction to progress further, or not.
Obviously we don't want this. No more need for gamedev.net, because as you said: It's all there already. End of the journey. Game done, but also game over.
Calin said:
Obviously a bug free experience is the starting point, bug free and feature rich (animation controllers and everything else) at the same time would make the ideal.
Disagree to this as well.
We can't have a bug free experience, because we constantly improve our technology.
If you want a bug free exp., you are fine with a stagnating standard. The connection may not be obvious, but it is there.