The perspective is from that of a cryptid/murderer that is stalking a victim. One/both of its arms is visible as it peers around corners/parts branches. The player controls the victim. As the player enters new areas the monster/murderer gets closer. Depending on what items the player picks up and what areas they enter there are different endings.
Should I write out everything or is this good enough? (not looking for any credit just out here to give some inspiration)