Ah, thank you both for your input!
Ah, I should perhaps clarify something that I was perhaps unintentionally ambiguous about in my prior posts: at the moment I'm looking for someone to produce sound effects, not music. (At my current stage of development I'm sticking with royalty-free music.)
nsmadsen said:
Will they deliver on time and on budget? Will they ghost you? Will they work WITH you, especially when you want revisions?
On these points, at least, and presuming that they have a track record in the industry, I have it in mind to try, at least, to find devs who have worked with them and hear what their experiences were.
But indeed, those are good points to raise, I do think!
nsmadsen said:
Lots to consider! I work on Fiverr and can vouch there are a lot of talented folks on there!
Ah, that's encouraging to know--thank you! ^_^
frob said:
Contract work is more than salary, since they must pay for all their own benefits, plus their business expenses, time off, etc. So you can't directly compare it to the salary surveys.
Funnily enough, that survey to which I linked included freelancing, I believe, and actually indicated a lower yearly income for such! (If I'm reading it correctly.)
Specifically, they list an “average salary” for “employees” of \$88,150, and an “average income” for “freelancers" of \$56,201.
frob said:
Your location will vary, maybe 50/hr or 40/hr or 80/hr or 100/hr may be more appropriate.
For what it's worth, I don't currently intend to look specifically for someone local to me; I'm thus not much paying attention to where a given potential-contractor lives.
frob said:
Be sure you have a lawyer who reviews your contracts, no matter how you hire them.
Yup, that I do have in mind indeed. However, I do nevertheless thank you for mentioning it, as it is something that's important to be aware of.
(Even though I might have it in mind, you didn't know that, and others coming into the thread with similar questions to mind might not have thought of it--and, for that matter, I didn't have the specifics that you mentioned.)
All right, it looks like I have a bit of research ahead of me! I've somewhat begun this, looking through posts over on TIGSource. (What happened to the GameDev.net “paid work” section? It doesn't seem to work, for me at least. o_0) But I have more to do, I daresay!