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Crash on running bytecode from 32bit on 64bit

Started by October 08, 2021 08:49 AM
12 comments, last by Alexander Orefkov 3 years, 4 months ago

Thanks for letting me know.

I've reproduced this too. I will work on the solution as soon as possible.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

I've fixed this in revision 2749.

Regards,
Andreas

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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Many thanks! I checked - for my project the same bytecode is now generated for both architectures.

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