Game development is hard. You have to master math, logic, fine art, animation, music composition, world building, 3d, sound design, narrative, cinematics, kinematics, game design, etc. etc. And then there's the marketing part. Nobody wants to do that part.
Me and three friends think we have figured out a new model that will let us build games sustainably on the side. We think it might work for other people too. It might even work for you.
We've already released one game and we have another one on the way next week. You can read about how we are doing it here: