I encountered a problem. There are many attribute tables in the game I developed. At present, I use EXECL to manage it; But this efficiency is very low, especially when multiple managers want to modify the same file, what is a good scheme?
How to manage attribute sheets?
We had a game developed by the help of Google Sheets and an importer script which simply downloaded the sheet when we made a new build
Why is this thread tagged with “AttractionSpells”?
🙂🙂🙂🙂🙂<←The tone posse, ready for action.
@fleabay Sorry, that's a wrong reference, but I don't know how to remove it
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