I have worked on prototyping a few different 2D games in the last year, and I have started to realize how much time making animations can take. This includes traditional animation (frame-by-frame), and skeletal animation programs l like spine2D. I sometimes prefer the look of traditional animation, but I have seen some amazing animations made in spine2D.
I am wondering what is the most common method used for 2D animations, in video games? or is it, just, whatever the studio desires to use? Is performance a concern when skeletal animations are imported into a game engine?
I have some experience with Unreal, but I have spent much more time with Unity. I know that, from my experience the skeletal animation programs also rely on plugins for whatever game engine they need to be imported into; so, I understand how some lesser known skeletal animation programs can end up losing support.
Well, the method used for 2D animations in video games is up to the studio, so go with what you prefer.
Well, I don't know if performance is a concern when skeletal animations are imported into a game engine, as I don't work with skeletal animations.
I should mention I might own a company that is focused on animations, but I don't know the first thing about the animation side of things, in fact, I don't know much about how to implement those animations into the games that we work on, also we use our own game engine that is not released to the general public, so we have never run into a problem before when we do things as our programs just minimize everything on the client-side of things, but that is with our unreleased programs, so one-day things could get easier to programmers when we release our programs, but that will be in years from now, as we run into a lot of errors when we test stuff out, like 90% of the functionality of our programs are not really working properly and we are know were done with locating the problems in the massive pile of code that make up our programs witch are all in just one app, we are having a lot of problems, after all almost all of our projects are currently on hold.
– Erik P. Kountzman - Owner - of - Airent Animation Entertainment --