Hey there,
I'm completely new to game-development and I want to create a command-and-conquer like RTS (mainly for learning reasons, but maybe if it turns out to be good also to share with the community). My preferred language is C#. I'm looking for sth. which gives me a lot of physics etc. from the beginning so I don't have to code everything from scratch.
I really like voxel engines (like cnc ra2) and am wondering if it is possible to implement some new technologies like seen in “teardown” which make buildings etc, destructible. I also looked at tools like voxelfarm, but am not sure if it is the right thing for what I have in mind (in terms of voxel aesthetics and scale) ?
So which game-engine should I use and which game engines are even capable of producing these voxel aesthetics? I also wonder if I have an RTS scale (=many house objects from above) will I get performance issues with voxel style etc?
So as you can see I'm quite new and helpful for any tips and ideas!
Thanks in advance <3