A few months ago, I started a new game project in MS DOS and C. I wanted to make a 3D Wolfenstein-like FPS game, so I got the graphical aspect of the game engine already made. I am only struggling with one last thing: sound.
What I have so far:
I was wondering whether I could just use .MOD files somehow since I have found several libraries that I can use to implement .MOD files, but I have not found .MOD files to be a very feasible option, as, in many ways, they are like .MIDI files in many ways, so I cant just play the sound alone very efficiently.
What are the sound formats that MS-DOS developers used, and are there any libraries I can use (that are for Watcom C) that will do the loading for me?
-Thanks,
-Ryan