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1:1 scale of Australia

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21 comments, last by JoeJ 3Β years, 1Β month ago

Correct me if i am wrong if you watned a 1:1 scale of Astralia , that would be way too large to store

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a light breeze said:
creating a 1:1 map of Australia in a computer game is obviously possible.

Yes, it is infinitely possible. Much like dividing by zero. Does game dev allow you to divide by zero? We are just game devs, not mathematicians so why not.

1:1 in a digital sense has no meaning unless you define a unit size or assign some other arbitrary size to scale.

πŸ™‚πŸ™‚πŸ™‚πŸ™‚πŸ™‚<←The tone posse, ready for action.

Some computer games use compressed space. For example, there is scenario in Age of Empires 2 where you control the vikings crossing the Atlantic to reach the Americas. You have the Atlantic ocean on the map, and you have little viking boats on the map, but the boats and the ocean are obviously not at the same scale. The relationship of the scale of the ships and the scale of the ocean can be expressed as a ratio, probably around 1:2000, give or take an order of magnitude.

A lot of other computer games do not use compressed space. Everything is at the same scale. You could say that the ratio between all objects in such a game is 1:1.

What the OP probably meant is something like, is there a map of Australia with enough detail that you can use at a human scale, for controlling a human-sized avatar? The OP's question is poorly worded and ambiguous, but there's no reason to accuse the OP of trolling.

fleabay said:
not sure if OP is a troll or not.

a light breeze said:
there's no reason to accuse the OP of trolling.

I agree.

I don't know why you are trying to infer something when there is proof that shows you are being disingenuous.

As far as the rest of your post, you're just agreeing with me that all sizes are based on some other size of some other object.

πŸ™‚πŸ™‚πŸ™‚πŸ™‚πŸ™‚<←The tone posse, ready for action.

JoeJ said:
So agrees anybody else on this too, and still you keep blowing it up over multiple pages. As usual. It starts with provocative sarcasm, then you accuse those who bite the bait.

That's just what you want to believe. Now you were being sarcastic? LOL. I should say that's just what you want others to believe.

JoeJ said:
Who's behaving like a troll here?

Ooh, ooh, I know, I know. Can I go all in?

It's you, right? What do I win?

πŸ™‚πŸ™‚πŸ™‚πŸ™‚πŸ™‚<←The tone posse, ready for action.

JoeJ said:
Who's behaving like a troll here?

In fact, you are such a troll that you post pm's in an effort to discredit someone in an unrelated post and cause a member to rage quit. That's a troll.

πŸ™‚πŸ™‚πŸ™‚πŸ™‚πŸ™‚<←The tone posse, ready for action.

Microsoft Flight Simulator tries to do the whole world at 1:1 scale, and doesn't do all that badly. It took a lot of effort to create all those assets from various data sets. And there's a good engine to fetch and display them seamlessly.

This UE project looks impressive too:

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