NikiTo said:
This accusation is offensive. Who told you i hidden it? I googled for it today to find the example you showed me. But found this one. Your accusation is wrong and offensive.
You mean the NV paper about raster GI?
You posted this first right above, so i assumed it was the source of your failed RT project back then.
If you did not, then why do you post it? But does not matter - it only shows you should have looked up such things before starting to reinventing the wheel, no? Would have been for much higher benefit than doing so afterwards just for what - self defense?
In other words: You were too ignorant to see related research on GI because you assumed you could do just better starting from zero. You were too self assured to build upon the done work of others. Result: Project failed, and you still no nothing about GI,
Proof:
NikiTo said:
When i was done with the rasterization GI engine, i would have copied the lighting formulas anyways. I would have copy pasted them and they work. It works.
I know you mean PBR shaders, referring those shown at LearnOpenGL.com.
But that's only about modeling the reflection of incoming light with the surface material.
In contrast, GI is about calculating that incoming light. (The definition of ‘GI’ term may include material model as well, but that's optional and depends on context.)
So no, plugging in those shaders would not have given you an approximation of GI.
I told you so back then already, but you refused to understand the difference. And obviously you still do not, and you never will. It's hopeless. No matter if i teach you in person, or if i point you to papers and other resources, you prefer to keep stuck on your assumptions, which are wrong, or incomplete in the best case.
So, take my apologize for assuming you had based your work on that GPU gems article. I'm sorry for overestimating your skills.
However, the GPU article does not prove your own wheel would have worked. You can't even know that yourself because you never compiled and run your ‘work’.
If you want to keep destroying me, never forget about your own years spent without publishing a product.
I do not want to destroy you. I don't have any fun being so hard and direct to you, believe me.
You spend years isolated in your basement working on assumptions in hope to sell and make a living from it. I want you to stop this for your own good and nothing else.
I did publish two mobile games. I also made a living from web development for some years. We share some things like actually working unemployed at high risk of failure, but if i fail to sell, i can just make a game with my stuff, and eventually i might prefer this route anyways. It won't be for nothing. Don't worry about me.
NikiTo said:
First time i pointed to your personal failures and you jumped to the roof.
I got angry when you said i would force help to people, or something similar. Your assumptions about my work came later, and if this would not be public i would not even respond to that. Not anymore.
I admit it was not fair to list up your 3 projects and point out what i think is wrong about your workflow, but you asked for it. See thread title. I'm hard in hope you finally learn some basic things like ‘functionality first, API later’.
It would be pleasant for me to fly with my ML-spaceship over your traditional-programming-cave and wave to you. I want to see your expression of a deprecated coder. And when i have an agent that moves without code/engine inside, i will post it in the lounge. It will be a video of an agent moving. I will show it on the forum for you to see it. And I will post it here in the Lounge again, not in the AI sub-forum, because my threads always get polemical.
I truly hope for you it works out, but i still recommend you start with something simple like cats and dogs.