In level design, is it better to make all of my own assets/textures with AutoDesk or is it acceptable to use assets/textures from my Unreal library which I have purchased? I have some experience with 3DS Max but I am definitely not a master. With 3DS Max in mind, since I plan to make my own indie game company, is there easier to learn/use 3D rendering software that will not cost $1600 a year to use?
-JP