All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
20
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
Exciting game needs more then 8 lights.
NeHe Productions
Affiliates
Started by
RELOAD
December 14, 2001 06:59 PM
9
comments, last by
RELOAD
23 years, 2 months ago
Prev
1
2
(current)
a person
118
December 17, 2001 11:33 PM
the good ole multipass rendering will help get you going
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Long Time Noob. on his last leg
Games Career Development
Unit Vector
Math and Physics
Another better idea than GTA (change my mind)
GDNet Lounge
click and drag sprite
For Beginners
How to Resolve This Normal Issue?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Game i18n via IME
General and Gameplay Programming
300 Employees On Multiple Continents: How We Work Without An Office
Production and Management
General Tips on the Process of Solo Game Development
Production and Management
Entities-Parts II: Interactions
General and Gameplay Programming
Advanced Terrain Texture Splatting
Graphics and GPU Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top