Hello. I have modelled a simple character as i can. Tried to reduce triangle count as much as possible. Now my character has 1566 triangles. Is it ok?
What is the optimal triangle count for games? So i can feed this mesh to my engine and it will not die under the pressure? Maybe someone of you have worked in the industry? Can you tell me the number of polygons for characters, that 2011-year and older games were using?
ALSO, check out my model. I need critics. I am not a 3d-artist but a programmer : ) Thanks.