Hello, I hope you are all doing well during these turbulent times,
In advance I am sorry if this thread is completely off, but I wanted to discuss this with community that is close to the problem. Maybe you can help me out.
I am preparing myself for bachelor thesis which I am going to start writing after Christmas and hopefully have it done by May 2021.
The topic I chose is basically: Unity x Godot comparison.
The idea is following - I am going to build practically identical 2D game in both engines and provide some output.
The problem is, I have no idea how to measure the output. I need to set some criteria that are going to decide what is better or worse (in the given context).
Criteria like
- Licencing.
- Learning curve for beginner.
- Quality of documentation.
- Support of 2D/3D projects.
- Size of community.
- Target platforms support.
- Used scripting languages.
are fine, but there is no need to build two games for that. I need something more technical that is going to work with the two projects I am going to build. I thought about something like size of the output and some framerate tests, but I have no idea how to carry that out (yet).
Do you guys have any idea on what would provide objective and relevant comparison of these two engines? Any ideas are welcome. I don't want this thesis to be just comparison of internet information. Also there is not much room for subjective opinions (like “Godot is better because I enjoy working in it more”).
Hope you have a great day,
Thank you for any response.