Depending on how much data (how many sound fonts) I want to store in my game level's asset and depending on whether the sound is music or an effect and also depending on whether I want to stream a sound or play from memory and/or mix them in-game for a given game location or state, I use these:
44.1khz, 1410kbps, stereo
or
22.05khz, 705kbps, stereo
There are many factors at play, a game type may need less compression to produce a certain effect (for example radio glitch or else). Playback speed, level of volume, clear skies, eerie moods, etc…
- Good start is think about what you want the sound for, where it's going to be played and how
- Then when you know this, sample the sound at its best settings and test
- Then gradually master it (degrade, decomp, etc…) and test
Make sure you reserve the rights to change this anytime ?
That's it … all the best ?