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Environment

Started by July 12, 2020 09:09 AM
1 comment, last by JoeJ 4 years, 4 months ago

Hi all. I am looking to improve my skills in creating environments/landscape. I tend to love open worlds in UE4, which also is as photorealistic as possible, but that also tend to increase the file size by, well, let’s say quite a bit.

I guess I have a lot to learn regarding how to use memory efficiently and perhaps using graphics APIs to make the game run smooth, even though the file size gets quite high, or is there any other tips for how the world could look nice, but be hardware-friendly as well?

None

klsteen said:
I guess I have a lot to learn regarding how to use memory efficiently and perhaps using graphics APIs

Graphics API is not relevant i think.

About memory, probably you want to have procedural placement of rocks, foliage, etc, and maybe you can go beyond UEs standard offerings here.

I remember those talks:

Maybe that's an ispiration.

(I don't know what options UE has, so can't help specifically.)

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