Moonlight Game Devs Newsletter #1 - The Weekly Resource for Game Developers
Hi guys! Proud to announce the first of many upcoming editions of the Moonlight Game Devs newsletter. If you want to get your dev log featured in upcoming posts, shoot me a DM!
Podcast
The podcast launched last week with two episodes, so there is no new one this week. That said, I hope to launch new episodes weekly weekly from here on. These are the first episodes:
Open Worlds as a 2-Man Team - Lavaboots Studio shared how they created their last few open world games, optimizations they made in Unity, low poly graphics and audio. Lots of interesting technical discussion here!
From Games Employee to Solo Dev - Game designer Tom Goodchild shares his journey from being a designer at various studios to going fulltime on his own project. He shared lots of valuable information on the lessons learned!
Articles
Roguelike Card Combat Design - I had a chat with the developer of Ufflegrim, a game that can be described as a unique take on classic roguelikes, by adding a deck building mechanic (yes - its not just a roguelite deckbuilder that CLAIMS to be a roguelike). We discussed how he came up with the idea and went about balancing and designing the mechanic.
How to get Content Creators to play your Game - Content Creators are an important marketing channel for game developers, as they allow you to expose your game to millions of potential customers.
Community Dev Log
https://youtu.be/yKRUSfY-Ds8 - User MO shares how he improved his Ludum Dare game, inspired by Super Meatboy.
https://www.youtube.com/watch?v=m2iEQCnlS74&feature=youtu.be - Bladelink is an upcoming game developed by a 16 year old creator. He shares his progress so far, as he is getting ready to launch on Steam!
https://www.youtube.com/watch?v=9WiAz2gwcAg&feature=youtu.be - Hilarious dev log by Alex Barrette, creator of an upcoming city builder.
https://medium.com/@beefquest/beefquest-001-introduction-7ed694c71473 - Creators of Beefquest, an upcoming strategy game, share how the inspiration behind their title and the features that have developed so far.