What's a good way to detect KinemeaticBody2d collisions with Line2D? Raycasting? Examples? Anyone, anyone… Bueller?
The Light Cycles are not quefree()!
What's a good way to detect KinemeaticBody2d collisions with Line2D? Raycasting? Examples? Anyone, anyone… Bueller?
The Light Cycles are not quefree()!
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