What would be the application of math (algebra, geometry, trigonometry?) to 2d game development?
I want to make a 2d RPG using monogame, a XNA framework.
I know math is necessary for 3d game development, but i am not sure how much math i would need to do a 2d game in a framework (not a game engine) and what benefits would it offer to manually do code stuff using math and a framework over using an engine.
Many game engines promote themselves as allowing the user to skip all the math parts and focus on the development aspect, for “faster releases”.
I am not sure:
1. How necessary will some branches of math be for 2d game development and what applications it would things like algebra, geometry and trigonometry have for a 2d game.
2. If trying to use math and do things “from zero” would be considered unnecessary and trying to re-invent the wheel when game engines allow you to skip that aspect. People choose to use frameworks to do games, so there must be a benefit.