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Unity3d: Is it possible to combine a test mask and a normal map?

Started by March 26, 2020 10:23 AM
0 comments, last by xokuvofi 4 years, 8 months ago

Hello,

Is it possible to combine the normal map and texture (which I use for the mask)?

As far as I know, normal maps use (RG) texture components.

Then (BA) are free and something else can be transferred to them.

For some reason, Unity uses a separate texture format for the normal map.

My question is, is it possible to write in (BA) a texture that is not a normal map?

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