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Steps in game development

Started by February 15, 2020 12:10 PM
8 comments, last by fleabay 4 years, 9 months ago

How about organize developing steps for people is starting?

See people asking theses questions when i start a couple of years a go…

Any one can suggest but i come up width these:

what engine to select

How to structure a project

Rules to learn in development

Industry concepts or guides

Game design theory

Programming theory

What programming language to select

When ask for help in your project

How to build a design document

Develop in Open source

Add information and your though maybe we could organize a file width all these information

Don't know how large your file is going to be, but some topics are pretty big, or quite complicated.

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great

None

jdc said:
Add information and your though maybe we could organize a file width all these information

They are all asked every few weeks. We have found over the years that FAQs, Wikis, and similar don't work, people still ask anyway.

So, burning through your questions quickly:

> what engine to select

Pick one that matches your project. An engine like RPGMaker is probably a bad fit for a shooter game, and UE4 is probably a bad fit for your chess game.

> How to structure a project

Depends on your project.

> Rules to learn in development

It takes a lifetime, learn as you go.

> Industry concepts or guides

It takes a lifetime, learn as you go.

> Game design theory

It takes more than a lifetime. There is no useless knowledge. Game designs cover everything! World religions, world languages, cultures, color theory, medical games, historical games.

> Programming theory

It takes a lifetime, but a four year Computer Science degree covers the basics

> What programming language to select

Depends on your engine.

> When ask for help in your project

Read this.

> How to build a design document

Doesn't really matter. Much like war, planning is essential, but plans themselves are useless. I think of it like a map for a big party: You need to specify the destination, but everybody must take their own route from wherever they were.

I'll probably start with, what is a game. what is and why game engine.

The game (and engine) architecture. What should be in the engine, what should be in the game code.

Writing simple game engine.

And probably put the using commercial general-purpose game engine (like Unity or Unreal) at the last bullet.

http://9tawan.net/en/

I'm want to create action games such as tactical shooters and open world crime simulators like GTA. In fact, I want to make a hybrid game that is a cross between an open world crime simulator and a tactical shooter that will have a crafting system/in game economy in it where you will either have to procure resources or money to buy certain resources to help make some missions easier. For instance you may need to invest in some kind of climbing gear to access a part of the world to be able to get a clean shot at the person you need to assassinate. But you also need to keep your rent paid, car insurance paid, so you have to carry out various other missions to keep those bills paid then spend on key equipment to carry out your assassination.

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Arsonist1980 said:

I'm want to create action games such as tactical shooters and open world crime simulators like GTA. In fact, I want to make a hybrid game that is a cross between an open world crime simulator and a tactical shooter that will have a crafting system/in game economy in it where you will either have to procure resources or money to buy certain resources to help make some missions easier. For instance you may need to invest in some kind of climbing gear to access a part of the world to be able to get a clean shot at the person you need to assassinate. But you also need to keep your rent paid, car insurance paid, so you have to carry out various other missions to keep those bills paid then spend on key equipment to carry out your assassination.

u have ur thoughts in check but ask ur self “Do u want to become a game designer or game programmer” …

if u want to become a designer or just want a game in ur name or of ur idea then use a well established engine like Unity or Unreal and use its "low code or no code " ui tools and blue prints.. The idea u just gave probably take a team as well… for each game development department.

becoming a programmer takes a low level approaches for all these sorts of stuff.

@undefined im using unreal right now… but working on a much smaller type of game.. like an arena combat game. The things I incorporate into this game will be helpful in my open world crime sim game later on. Some of them anyway

Enzio599 said:
u have ur thoughts in check but ask ur self

Are you having a stroke?

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

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