Okay, so I just finished the first shot at my “Play From Zero” concept. Basically, you make a full game every work session, with the next game building on the last, but changing it so much it looks and/or feels like a completely new game. The first game is a callback to my ZX Spectrum youth, with a dungeon full of boosts and baddies. This “Release 1” is called, originally, “Boosts-n-Baddies”. It's here: https://www.gamedev.net/manage/projects/2108/ (I think, the new layout still vexes me)
ANYWAY… When I get the time for the next one, I expect to turn BnB into an ol' timey vertical arcade shooter. That makes me think a thought I've thought before: Aren't 95% of games basically the same, techincally speaking? Don't get me wrong, plenty of originality out there, but why are developers all pretending that the game isn't just a 3D point'n'click thing. Reskin Skyrim and you get Call of Duty. Make the controls newtonian and remove the ground and you get a space shooter.
It's just a tired thought right now, having spent four hours of my friday night on a straight-to-play project. But I've long felt that one game, with a few mods, could become nearly any other game out there.
Thoughts?