I'm starting a project that I want the core mechanic to be puzzles involving vision/perceptions. In the game you play a young boy with glasses exploring his grandparent's house. I want his glasses to be very significant, and plan on incorporating different vision modes to help with exploration. This includes ideas such as attaching a flashlight to his glasses to help explore dark areas of the house. I have some ideas like using UV lights, telescopes, and maybe even an imagination type glasses where he can see his imaginary friend, and using them would help him explore an area that he is too afraid to enter by himself.
Anyway, what I am asking is…does anyone have any ideas regarding vision based puzzles? I'm very open to input on how I could have fun playing with vision based mechanics. They do not have to be all related to the glasses, perhaps a mirror puzzle, but I would like them to be vision related. Any ideas are greatly appreciated, thanks!