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LOD for procedural terrains

Started by November 26, 2019 06:50 PM
20 comments, last by Green_Baron 4 years, 10 months ago

Something to read i found, but this is a client server approach and it uses shader programs, but it may show an approach to refine noise and generate meshes for a noise based lod. I can't judge from a short overfly if it can be done at interactive framerates ...

https://cesium.com/blog/2017/11/17/procedural-terrain-generation-with-noise-functions/

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