tile
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frustum
in the diagram part of the tile is in the fustrum, but none of the corner points are, how can i quickly test for this?
Edited by - aleks_1661 on December 11, 2001 7:41:42 AM
Edited by - aleks_1661 on December 11, 2001 7:42:15 AM
Edited by - aleks_1661 on December 11, 2001 7:42:56 AM
Edited by - aleks_1661 on December 11, 2001 7:43:46 AM
Testing for Plane Intersection
im creating a terrain engine, managed by quadtrees, how do i test if part of a tile is within the frustum, since it is posible that all the points lie out side?
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December 11, 2001 07:12 AM
You should treat your tile as axis aligned bounding box and test it for frustum culling. You can find a tutorial about this at
http://www.neobrothers.de
The code is written in Pascal but it''s easy to read even for C++ programmers.
http://www.neobrothers.de
The code is written in Pascal but it''s easy to read even for C++ programmers.
how did you make the spaces in you post?
if i do it it looks like:
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if i do it it looks like:
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