On 11/13/2019 at 3:58 AM, casualghost said:
Publishing companies will usually be ccontacted by a hopeful game director/marketting team member, who will only have a prototype/video to demonstrate during a pitch.
That is somewhat accurate for a tiny minority of games.
In most situations the publishers say "We have a project that needs making, we'll bid it out."
Groups can pitch a game to a publisher, but that is often done because you need a publisher as part of your own company's business development, which is neither a game developer nor marketing team action. You bring them a completed or nearly completed game, and they reject it. Then you bring it to another publishing company, and they also reject it. Repeat until all the publishing companies have rejected it, or someone is willing to work with you.
Publishers aren't in the business of giving out money to other companies. Publishers are there to help bridge a gap. If you need a publisher you're going to pay for their services, usually as a cut of the money brought in.
The name for that person is often business development director, or it's a task done by the executives and founders of tiny startups before they hire development directors.
A business development role needs to know relatively little about the game development process, they're far more about the people and contract side of the business world. They're the ones who wine and dine potential business relations, work with lawyers, and don't really do much for day-to-day game development. They're still critical for the business, but much like accountants and lawyers and HR and cleaning crews, they're important but not for game development tasks.