The DOOM: GameDev Challenge ended last week.
Congratulations to all who managed to complete the challenge! It's always cool to see members in the community complete projects like this, and some of these entries turned out more "complete" than we might have expected for 2 months of development. Here's the list of completed projects, in no particular order:
Owl Shooter (Manager Killer)
Member: @Homeship
Unity-based Doom-like gameplay with Steam release plans.
Project page: https://www.gamedev.net/projects/1872-owl-shooter-manager-killer/
Blog: https://www.gamedev.net/blogs/blog/3973-owl-shooter-manager-killer/
GDDoom
Member: @Endurion
Unpolished, programmer art based on a custom Doom-like engine.
Blog comment: https://www.gamedev.net/blogs/entry/2267685-doom-the-gamedev-challenge/?do=findComment&comment=2269236
GROOM
Member: @Vilem Otte
Custom path tracing renderer DOOM experience with custom art.
Project page: https://www.gamedev.net/projects/835-doom/
Blog postmortem: https://www.gamedev.net/blogs/entry/2268070-doom-post-mortem/
PulseHazard
Member: @emanubit
Godot engine based
Project page: https://www.gamedev.net/projects/1870-pulsehazard/
Blog postmortem: https://www.gamedev.net/blogs/entry/2268071-pulsehazard-postmorten/
Gloom
Member: @dimi309
small3d framework based Doom-style game with 3D models created in Blender.
Project page: https://www.gamedev.net/projects/1863-gloom/
Blog postmortem: https://www.gamedev.net/blogs/entry/2268060-doom-fall-2019-challenge-participation/
Doomish
Member: @DavinCreed
Very Doom-like experience clone.
Project page: https://www.gamedev.net/projects/1758-doomish/
Blog postmortem: https://www.gamedev.net/blogs/entry/2268019-doomish-done/